Dwedit's Board

Enjoy the board

You are not logged in.

Announcement

User passwords may have been corrupted, if you can't log in, use the "Forgot Password" feature. If you still can't log in, contact me and I can try to manually reset your password.

#1 2009-01-26 8:37:44 pm

Pikamus
Member
Registered: 2009-01-26
Posts: 5

Goomba GBA with support of Masterboy color

Have you guys seen this?
http://brunni.palib.info/new/index.php? … _masterboy

you can color orginal gameboy games (all of them)
unlike gameboy colorizer this doesn't destroy the game.

is it possible to incorperate into goomba? as the guy Brunni supplies source code.

thanks

Offline

#2 2009-01-26 9:02:47 pm

Dwedit
Administrator
From: Chicago
Registered: 2004-12-12
Posts: 1,023
Website

Re: Goomba GBA with support of Masterboy color

It looks like it just wouldn't scale well, I don't see any constraints in that colorization method that would limit the number of custom palettes.  If it was a software renderer, I could go wild, but I'm limited to up to 14 palettes for backgrounds, and 16 palettes for sprites.


"We are merely sprites that dance at the beck and call of our button pressing overlord."

Offline

#3 2009-01-26 9:07:12 pm

Pikamus
Member
Registered: 2009-01-26
Posts: 5

Re: Goomba GBA with support of Masterboy color

**attached mario land 2 color ini file for reference **


Attachments:
Attachment Icon MARIOLAND2.pal.zip, Size: 2,506 bytes, Downloads: 164

Offline

#4 2009-01-26 9:10:17 pm

Pikamus
Member
Registered: 2009-01-26
Posts: 5

Re: Goomba GBA with support of Masterboy color

this mario land 2 only uses 11 pallets.
check the ini file.

or is it more complicated than that


**EDIT**
hmm i guess he uses a bit more.....
further in the ini he uses another 32 pallets
i'm sure we can just limit ourselves?

Last edited by Pikamus (2009-01-26 9:11:58 pm)

Offline

#5 2009-02-09 1:14:59 pm

Zorg Lub
Guest

Re: Goomba GBA with support of Masterboy color

Thanks Pikamus, very interesting indeed, i would have done some colorization (thinking particulary to GC burger time) but it really lacks a GBA port rather that PSP :-/.  I second this proposition, Brunni's project rocks.

Registered users online in this topic: 0, guests: 1
[Bot] ClaudeBot

Board footer

Powered by FluxBB
Modified by Visman